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PC Gamer (Italian) 26
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PC Gamer IT CD 26 1-2.iso
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CHASM
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CSM.BIN
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PROCESS.06
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Text File
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1997-08-06
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9KB
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574 lines
#mess 01
Delay 10
TextA: -1 64 "Congratulations!"
TextB: -1 74 "You have finished the first"
TextC: -1 84 "level of the Pyramids."
#end
#mess 02
Delay 10
TextA: -1 74 "You must find a switch"
TextB: -1 84 "with this sign"
TextC: -1 94 "to open the fence."
#end
#mess 03
Delay 2
TextA: -1 74 "Get out of here!"
#end
#mess 04
Delay 5
TextA: -1 74 "You need the Ankh to open this tomb."
#end
#mess 05
Delay 5
TextA: -1 74 "You've got the Ankh."
TextB: -1 84 "Now go back to the tomb."
#end
;===============================door to deth room============================
#proc 01
SfxId 80
SfxPosxy 30 41
BackWait 0.6
CheckBack
Speed 3
#action
move 30 41 -220 0
move 31 41 -220 0
move 31 42 -220 0
move 32 41 220 0
move 32 42 220 0
move 33 41 220 0
#end
;=================================berserkers=================================
#proc 02
Speed 12
StartDelay 1
OnMessage 03
CheckGo
#action
move 31 40 0 450
move 32 40 0 450
move 31 39 0 450
#end
#proc 12
StartDelay 1.5
#action
NonStop
Move 0 0 600 0
Death 31 40 32 40 0 128 100
#end
;==========================transform dethroom===============================
#proc 03
Speed 12
SfxId 81
SfxPosxy 30 40
CheckGo
LightRemap
LinkSwitchAt 30 40
#action
move 30 40 512 0
move 29 40 512 0
move 32 39 512 0
move 33 39 512 0
move 33 40 512 0
#end
#proc 04
Speed 4
SfxId 81
SfxPosxy 25 30
CheckGo
LinkSwitchAt 25 34
Mortal
#action
move 25 30 256 0
move 24 31 256 0
move 25 28 256 0
move 24 27 256 0
move 23 27 256 0
move 24 25 256 0
move 25 25 256 0
move 24 26 -512 0
move 25 26 -512 0
#end
#proc 05
Speed 7
SfxId 80
SfxPosxy 26 27
CheckGo
LightRemap
LinkSwitchAt 24 24
#action
xmove 26 27 256 256
xmove 26 26 256 256
xmove 27 26 256 256
xmove 28 27 256 256
#end
#proc 06
Speed 6
Backwait 2
#action
up 13 46 80
#end
#proc 07
Speed 6
SfxId 81
SfxPosxy 32 53
CheckGo
LightRemap
Backwait 2
#action
Rotate 33 53 8192 13632 90
Rotate 32 53 8192 13632 90
Rotate 31 53 8192 13632 90
Rotate 32 54 8192 13632 90
#end
#proc 08
linkSwitchAt 44 47
SfxId 85
SfxPosxy 28 34
Speed 6
#action
up 28 34 120
#end
;=============p-9=p-10====blocks with dinamic light=======================
#proc 09
Speed 12
SfxId 80
Backwait 0.1
LightRemap
Lock
#action
Death 19 59 24 61 0 128 3
move 19 62 0 -512
move 20 62 0 -512
move 20 61 0 -512
move 19 59 0 -512
move 20 59 0 -512
move 20 60 0 -512
move 21 62 0 512 s:14
move 22 62 0 512 s:14
move 22 61 0 512 s:14
move 21 59 0 512 s:14
move 22 59 0 512 s:14
move 22 60 0 512 s:14
#end
#proc 10
Speed 13
Backwait 0.1
LightRemap
Lock
#action
move 23 62 0 -512
move 24 62 0 -512
move 24 61 0 -512
move 23 59 0 -512
move 24 59 0 -512
move 24 60 0 -512
#end
;===============proc13 block after geting sign close back way ===============
#proc 13
Speed 10
SfxId 81
SfxPosxy 21 33
CheckGo
Mortal
#action
move 21 35 0 -256 s:4
move 21 34 0 -256 s:4
move 22 33 0 256 s:4
move 21 32 0 256 s:4
move 22 34 0 -256
move 23 34 0 -256
move 23 35 0 -256
move 23 33 0 256
move 23 32 0 256
move 24 32 0 256
#end
;=========================proc14 Frame with bird - up========================
#proc 14
LinkSwitchAt 32 18
SfxId 85
SfxPosxy 24 34
Speed 5
#action
up 24 34 120
#end
;=========================proc15 Frame with - up========================
#proc 15
linkSwitchAt 26 48
SfxId 85
SfxPosxy 29 58
Speed 5
#action
up 26 34 120
up 29 58 120
#end
;==============================faraon block=================================
#proc 16
Speed 5
SfxId 80
SfxPosxy 35 48
#action
move 35 48 0 256
move 34 48 0 256
move 33 48 0 256
move 32 48 0 256
move 33 49 0 256
#end
;=======================seckret area with column=============================
#proc 17
BackWait 1
SfxId 80
Speed 4
CheckBack
Mortal
LightRemap
#action
move 7 49 0 -256
move 6 49 0 -256
move 6 48 0 -256
move 6 47 0 -256
move 7 47 0 -256
move 3 50 0 -256
move 9 47 -256 0
#end
#proc 18
BackWait 1
SfxId 81
SfxPosxy 43 33
CheckGo
Speed 6
LightRemap
#action
rotate 43 34 11360 8832 90
rotate 44 33 11360 8832 90
rotate 44 34 11360 8832 90
rotate 44 35 11360 8832 90
rotate 45 33 11680 8832 -90
rotate 45 34 11680 8832 -90
rotate 45 35 11680 8832 -90
rotate 46 34 11680 8832 -90
#end
#proc 19
CheckGo
SfxId 80
SfxPosxy 32 18
Speed 3
LinkSwitchAt 32 18
LightRemap
#action
Move 30 21 0 -256
Move 31 21 0 -256
Move 30 22 0 -256
Move 31 22 0 -256
Move 34 22 0 -256
Move 35 22 0 -256
Move 34 23 0 -256
Move 35 23 0 -256
Move 30 19 0 256
Move 31 19 0 256
Move 30 20 0 256
Move 31 20 0 256
Move 34 19 0 256
Move 35 19 0 256
Move 34 20 0 256
Move 35 20 0 256
#end
#proc 20
Speed 4
LinkSwitchAt 5 59
#action
Unlock 09
Unlock 10
move 0 0 60 0
#end
;===============================g-block rotate==============================
#proc 21
Speed 5
SfxId 80
SfxPosxy 44 13
BackWait 1.5
LightRemap
CheckBAck
#action
Rotate 43 15 11008 3584 90
Rotate 44 15 11008 3584 90
Rotate 43 13 11008 3584 90
Rotate 44 13 11008 3584 90
Rotate 43 14 11008 3584 90
Rotate 44 14 11008 3584 90
Rotate 45 15 12032 3584 -90
Rotate 46 15 12032 3584 -90
Rotate 45 13 12032 3584 -90
Rotate 46 13 12032 3584 -90
Rotate 45 14 12032 3584 -90
Rotate 46 14 12032 3584 -90
#end
#proc 22
Speed 6
SfxId 87
SfxPosxy 43 19
LinkSwitchAt 40 31
LightRemap
#action
xmove 42 17 368 -384
xmove 43 18 368 -384
xmove 43 19 368 -384
xmove 42 19 368 -384
#end
#proc 23
Speed 6
SfxId 87
SfxPosxy 47 19
LinkSwitchAt 48 30
LightRemap
#action
xmove 47 18 -368 -384
xmove 47 19 -368 -384
xmove 46 19 -368 -384
xmove 46 17 -368 -384
#end
#proc 24
Speed 3
SfxId 80
SfxPosxy 37 5
LinkSwitchAt 36 11
LightRemap
#action
move 37 4 0 -236
move 37 5 0 -236
move 38 5 0 -236
move 37 6 0 236
move 38 6 0 236
move 37 7 0 236
#end
#proc 25
Speed 3
SfxId 80
SfxPosxy 36 7
LightRemap
#action
move 36 8 230 0
move 36 9 230 0
move 37 9 230 0
move 36 2 230 0 s:6
move 36 3 230 0 s:6
move 36 4 230 0 s:6
#end
;================================exit gate=================================
#proc 26
Speed 6
SfxId 86
SfxPosxy 48 38
LightRemap
#action
rotate 48 38 12288 9984 -105
rotate 48 37 12288 9472 105
#end
;===========================frame to pharao=================================
#proc 27
LinkSwitchAt 46 39
Speed 6
SfxId 85
SfxPosxy 45 37
redkey
#action
up 46 37 118
#end
;===============p-28=p-29==frame before you find exit=======================
#proc 28
LinkSwitchAt 51 32
Speed 6
SfxId 85
SfxPosxy 45 32
#action
up 46 33 80
#end
#proc 29
LinkSwitchAt 38 31
Speed 6
SfxId 85
SfxPosxy 45 32
#action
up 45 32 80
#end
;=============================door to panisher==============================
#proc 30
Speed 14
SfxId 80
SfxPosxy 31 45
CheckGo
Mortal
BackWait 10
LightRemap
#action
Move 32 44 -512 0
Move 33 44 -512 0
Move 32 43 -512 0
#end
#proc 31
Speed 14
SfxId 80
SfxPosxy 33 25
CheckGo
Mortal
BackWait 25
#action
Move 32 25 -512 0
Move 33 25 -512 0
Move 34 25 -512 0
#end
#proc 32
OnMessage 1
#action
waitout 100 100 10
#end
#proc 33
OnMessage 2
#action
waitout 100 100 10
#end
#proc 34
OnMessage 4
#action
waitout 100 100 10
#end
#proc 35
OnMessage 5
#action
waitout 100 100 10
#end
#links
link 31 42 1
link 32 42 1
link 30 41 1
link 33 41 1
link 30 40 2
link 30 40 12
link 30 40 3
return 25 34 4
return 32 18 4
floor 25 31 4
link 24 24 5
floor 12 47 6
floor 31 53 7
floor 32 53 7
link 44 47 8
;=========================blocks with dinamic light=========================
floor 17 60 09
floor 18 60 09
floor 19 61 09
floor 20 61 09
floor 21 59 09
floor 22 59 09
floor 23 61 09
floor 24 61 09
floor 17 60 10
floor 18 60 10
floor 19 61 10
floor 20 61 10
floor 21 59 10
floor 22 59 10
floor 23 61 10
floor 24 61 10
; floor 24 61 12 ???
; floor 25 60 12 ???
; floor 26 60 12 ???
floor 19 33 13
floor 19 34 13
link 44 47 8
link 32 18 14
link 26 48 15
link 29 40 16
Floor 30 40 16
floor 9 48 17
floor 4 49 17
floor 45 33 18
floor 44 33 18
link 32 18 19
link 5 59 20
floor 44 12 21
floor 45 12 21
Link 40 31 22
link 48 30 23
link 36 11 24
floor 36 7 25
floor 48 38 26
destroy 45 37 26
link 46 39 27
link 51 32 28
link 38 31 29
floor 31 45 30
floor 32 45 30
floor 27 34 8
floor 27 33 8
floor 25 34 15
floor 25 33 15
floor 23 34 14
floor 23 33 14
floor 32 24 31
floor 33 24 31
floor 50 37 32
floor 50 38 32
floor 28 34 33
floor 28 33 33
floor 46 38 34
link 20 34 35
#end
.